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(+1)

Quality of game is high in terms of art and sound.

However, level design can be improved. While there are enemies, attacking them is pointless, making it feel like the attack button is just for show.

Furthermore, there is no ramp up in difficulty as the game progresses. When the final challenge was just to jump on top of a moving platform, I thought: "That's it?".

Also, I was teased that we will be able to jump to the other side of the hole at the start of the game, but left disappointed in never knowing what was on the other side.

Overall, the game has a good foundation, but doesn't have a very strong payoff... yet. Keep up the good work!

Thank you for the comment! We agree that the ending is very lackluster. We plan to implement the features that we cut off so that it can have a more complete feel.

(+1)

Beautiful game, really cute aesthetic and story.

Having interact on Enter is slightly awkward as the choice selection is done with mouse. Maybe make it so that all the interaction and attacking is done with the mouse or have the dialogue choices on keyboard as well.

Primary mechanic of HP as a resource to dash is interesting, but there is not much other interaction with the HP through any other mechanics (no ways to restore and drain is not significant enough to impact anything).

Could be expanded into a puzzle game with much greater HP drain, or an action game with a spin. Though probably need to put the HP loss mechanic on a more significant action than a dash since punishing players from using the dash in an action game might be pretty feelsbad.

Thanks for the comments! We have plans to implement the features that we cut out which would hopefully help in expanding our game.

(1 edit) (+2)

This game is good. The lighting is excellent, the movement is so smooth. This game is in good quality hehe.. Although there are some bad parts to it. Its still really good